New Update!


Absurdium Version 4 is finally up!

I'm not keeping a comprehensive log of updates so if you find new things not in the list I may have just forgot! 

SFX:

I've added a lot of unity asset sfx to a lot of different things! 

The Hungry: Subtitle loads on visible telling you to run, music changes to chase music!

Paros: all sfx for paros work now, (noticeplayer,charge,hitwall)
Phone sfx: button clicks and submit noise
pickup sfx: picking up phone and items has a click noise, same with placing objects

New Rooms
I've added 2 new rooms, they aren't visibly cool (still no 3d models) but are narrow hallways with rooms on the side. which could make for some scary situations! 

Paros Behaviour

The Paros now moves around in a similar way to Guests, but in a smaller radius.

It will also charge at you if you get too close to it regardless of light.
Paros is soothed by "Lonely House" audio

Items

randomly spawning speakers and fairy lights can be picked up and held, they can be dropped a distance in front of the player
they can be connected to by the Bluetooth Scanner app and can be controlled via "Speaker app" and "Light App"
There's also a third connectable bluetooth item... Wonder what that's about?


Backend stuff

I've also started object pooling! This doesn't mean much for you gameplay wise but it does mean that the game hopefully won't lag much during play even if I add models/textures! 
almost everything except the rooms for now. 

Subtitles

i've done a lot of subtitle bug fixing and added a warning subtitle for Paros and The Hungry.

Files

absurdium_groundwork.zip 230 MB
Version 4 Apr 06, 2021

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