Absurdium - Groundwork
← Return to Absurdium - Groundwork
Devlog
- May 04, 2021 by EpicBunny#assets, #lighting, #update, #visual updateI've given in Today we have given in. Absurdium has been using premade assets from the unity store for audio to give the game some pizzazz but the goal was to commission models and textures in order t... Continue reading
- April 27, 2021 by EpicBunny#small update 3, #small update, #bug fix, #UI fixThis is another quite small update Added support for 16:9 ratio UI scaling, those on 4k or 360p monitors can now enjoy the game a lot better! A "Work In Progress" Pre-Load Settings screen with 2 optio... Continue reading
- April 06, 2021 by EpicBunny#Absurdium update 4, #absurdium subtitle, #sfx, #object poolingAbsurdium Version 4 is finally up! I'm not keeping a comprehensive log of updates so if you find new things not in the list I may have just forgot! SFX: I've added a lot of unity asset sfx to a lot of... Continue reading
- March 22, 2021 by EpicBunny#Update, #Absurdium, #Phone update, #bug fixes, #tweaksHey Guests! Today is the day for the next update! I'll be honest i've not had enough time to power through the programming as i've finally got a paying job (but that might mean i can pay for better vi... Continue reading
- March 08, 2021 by EpicBunny#absurdium, #new features, #features, #user interface, #inventory managementHey Gamers, How's the Absurdium treating you? I have a big list of "Features" I'm forcing myself to add before the next update! (i'll tell you more if we get over 50 follows?) If there's a game breaki... Continue reading
- February 16, 2021 by EpicBunny#First Game, #Prototype release, #rogueliteHello gamers, The first build for Absurdium is finally uploaded and can hopefully give you a taste of what is to come in Absurdium. The build features 3 monsters and 1 boss fight. The Guests are hungr... Continue reading