Major Update 2
Major Update 2
Models
Guests now have a Fantasy "Goblin" model attached, this give them a little more visual appeal, it's honestly a bit of a joke because they were originally called Goblins as a placeholder. They won't look anything like this when i can afford to get handcrafted models
Paros now have a Fantasy 'Ogre" model attached, this helps distinguish them from Goblins and gives them a "Larger" profile which is more in tune with how i envisioned their final look to be.
The Hungry has a few spheres to indicate looking direction
Features
File Storage is now something that exists! Connecting to a Wireless Speaker/Light will download their corresponding app onto your phone allowing usage of the objects. At the moment I haven't added a barcode -> app downloading function yet and no uploading feature to save apps for playthroughs but there's also not enough apps to max the "Storage Limit" yet.
Open Scanner Button! So far players had to click a button to scan the code on the wall, this makes little sense realistically but was easier for me to make. So now we've added a little bit of realism in the "Open Scanner" or "Camera"? if you want. It opens the camera and automatically scans anything in front of it. In the future i'll add a setting to tell users its downloading a file and also that it scanned the code.
Code Nearby Icon: At the top left of your screen is a "Code Nearby" icon which will change colour when a code is nearby. This isn't realistic at all don't question it.
Boss Projectiles now roll across the ground fast but stop tracking you when they get too close.
Scream now pushes you fast and slows down instead of the inverse.
Picking up items/open scanner is now a Different Key ("F" and "Q" respectively) so you don't have to do both.
Lighting and Fog Improvements mean you can see a lot more of the world around you.
The Hungry is now HUNGRIER
A Final Ending dialogue appears when you win/lose against the boss
//EDIT
I didn't realise i never posted the update on this! I will get back to this project but i needed to work on smaller projects because i will be doing a big remake of this in the future. (i'm also working on a short story that tells the story of this game for you readers out there)
But this was the update for the last major change i did a WHILE ago (3 years?!)
Files
Get Absurdium - Groundwork
Absurdium - Groundwork
You awake in the depths of a labyrinth with nothing but your phone. The walls seem to shift around you. Can you escape?
Status | Prototype |
Author | EpicBunny |
Genre | Adventure, Role Playing |
Tags | 3D, Dark, First-Person, FPS, Horror, Lovecraftian Horror, Roguelite, Survival Horror, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Assets BuildMay 04, 2021
- Small UpdateApr 27, 2021
- New Update!Apr 06, 2021
- Woops?!Mar 23, 2021
- Major? Update 1Mar 22, 2021
- Phone InterfaceMar 08, 2021
- Minor PatchFeb 18, 2021
- The First FileFeb 16, 2021
Comments
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Notes: I replayed it to check the game out after i realised i didn't upload this update when i uploaded the game update and discovered i must have made it REALLY hard to spawn QR codes after about 5 minutes. Which, because they are currently the only thing tied to the Boss Room respawning means that you could be playing for a long time before you finish a run. might go in and do a bug/feature cleanup even if i don't add anything new to the game for a little bit